Token System
The design system is built around a coal-and-orange palette, strong uppercase display typography, compact mono data readouts, and a tight border system.
This route is the stable front door for the design system. It gives you a working local showcase of the core UI primitives and direct links into the underlying Ladle catalog when you want the raw story surface.
The design system is built around a coal-and-orange palette, strong uppercase display typography, compact mono data readouts, and a tight border system.
Uppercase display text, compact paddings, and four key variants: primary, secondary, danger, and ghost.
Cards are the default dashboard shell. They vary more by surface tone than by structure.
| Status | Investigating |
| Severity | Medium |
The system distinguishes neutral labels from contextual colored states. Dots are used for compact equipment or workflow status signals.
Pulse is used sparingly for live or recently changed states.
Inputs stay simple and dense. Filter controls use compact chips. Row-level actions are hidden until needed.
These jump straight into the raw story browser if you want to inspect the underlying catalog entries rather than the stable local showcase.
Primary, secondary, danger, ghost, and the three size presets.
Standard detail card with header treatment and table-like body content.
Status labels shown in a realistic incident list rather than as isolated chips.
The compact live-state treatment used for active equipment and flows.
Multi-filter control row for dashboard and workflow surfaces.
Label, input, textarea, and validation treatment in one story.
Surface, text, border, brand, and status colors with exact values.
Display, body, and mono patterns with their intended product usage.